1. What is the main argument the author is making in Chapter 5.
- That there is a connect between video games and learning and how playing them can increase student learning.
- Patterns and Priciples are what constitute a theory of learning.
- He struggled in playing the game because he didn't engage in it in a way with it's learning priciples. He needs to be more motivated to proceed.
- As failure becasue he recieved a low or failing grade.
- Gee says that "at-risk" learners need a dumbed-down curriculum ment to catch them up on basic skills.
- Because they are not challenging the students. They are just teaching them the basic skills that the student needs to know.
- Students should be challenged more and encouraged to take on the identities of what they are working on.
- Schools assess learners by having them take tests. If a student fails a test the teacher then decides what is best for that student. Good games allow the students to choose what setting they like best and how they learn best.
- All learners are different so the designers don't know what the players desired learning style will be. Also the learners don't know what learning stule will work best in each situation. This is different because in school- based learning they asses the learner and then decide how they will deal with the student.
- The sand-box tutorial is where the student is free to explore and take risks. It is effective because it allows the students to descover the best ways they learn. This is different than school based learning because in school-based learning you don't get to explore. The students just are to do things the way the teachers say to do it.
- A genre is a category or a type of thing that something is. In able to learn the student needs to know what type of things we are asking them to learn in order to be successful.
- You always are learning something when you are having fun so they are connect in that way.
- Skills test in good games are something that students can actually learn from and school testing is constantly the same.
- They have blogs and websites were people can share or gain knowledge. This knowledge comes from many different people from many different places so this allows a wide range of knowledge.
Dewey : #22
Vygotsky: #12
Piaget: #5
Gardner: #14
Bandura: #1
Skinner: #8
Let me know when you match the learning theorists!
ReplyDelete